![]() Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion. FPS affect the experience in two ways: low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, "choppy" movement or animation. Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. Important info is in bold.įrame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). 2D games just aren't measured, because parallax scroll is what is important, not frames.Īnyway, here's some copypasta from wikipedia on how FPS relates to gaming. Some games like Star Fox on SNES run at about 19 FPS. FPS only becomes something to consider when you're talking about FMV games on Sega CD and the like or 3D games. Framerate isn't something usually considered with retro gaming, as what most of what is considered retro gaming is 2D only.
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